by xyber » Thu Jun 25, 2009 8:23 am
If you want to go into the design side of gamedev I suppose you need to look at a course aimed at design, but for art and code you don't have to look at something that focus on gamedev though.
If you want to be a coder just get into a good programming course that teaches some good theory and importantly C++ and C#, they also need maths in the course if you can get that. I know that most general IT courses don't have math, hopefully a gamedev focused coding courses will have this. What Crowley9 mentioned sounds good for coding, go for a computer sciences course, its the IT designated ones that are a bit lame as they just want to teach you how to write some SQL and who knows what coding language these days and be done with you.
For the artist side I guess any good art course that teaches the major tools like photoshop and maya/max/etc will be good enough. For art the companies normally check your portfolio and at what they want from you, portfolio for concept art, 3D, animation, texturing, etc.
So what I am trying to say is that you don't need something focused at gamedev. Just get something that teaches the correct stuff.
If you where to apply at W&C we would look at you experience. I would look at someone with a year or so of actual work experience in a major area like C++ or C# and even then I would still want some kind of demos and code samples to see what you have done in your spare time and that you are passionate about gamedev and it up to it. It is fine that you have the papers and can show you finished something but more importantly is to know if you actually know what you are doing and did not just pass via marks gained in team projects and exam papers that where not challenging cause of low standards to get people to pass (I used to be a lecturer I know how these things go).
The more time you spend playing video games, the longer it will take to make one.