::STASIS:: An exercise in game design.

Words and pictures about great game ideas.

Re: ::STASIS:: An exercise in game design.

Postby Pyke » Mon Apr 12, 2010 10:29 am

Hey man,

Yeah, Nitrogen and I are working on it together. Just got the 0.000000000000000001 exe. :D
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Re: ::STASIS:: An exercise in game design.

Postby xzalion » Mon Apr 12, 2010 11:33 am

Nice, Let me know when Beta is Near?

Best of Regards

Xzalion Dewaldt Steenkamp
credentials on the wall doesn't make you an subject expert
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Re: ::STASIS:: An exercise in game design.

Postby xzalion » Mon Apr 12, 2010 7:15 pm

Hi,

What Engine are you Using?

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Re: ::STASIS:: An exercise in game design.

Postby Pyke » Tue Apr 13, 2010 8:05 am

Nitro is building the engine from scratch. I'm no programmer, so he would be able to give you more info on it-but from the little he has done so far it looks sweeeeeeeeeeeeet.
We trying to figure out the technical side right now. How does the character move, how are animations streamed, how does a character turn around, what happens in the inventory windows, how do doors work...i find it quite exciting working out the base mechanics, although I'm sure Nitro disagrees with me! :D

On the art side, we are nailing down the story and the first area, which will be the 'training' area of the game. We are trying hard to have it make sense in the context of the game, and be as cool as possible.
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Re: ::STASIS:: An exercise in game design.

Postby xzalion » Tue Apr 13, 2010 9:33 am

Great man,

Wish i could aid in Storyline, but... I am only Great in Fantasy writing similar to Lord of the Rings style not Space Stuff, Cause that is my line, Although i am writing my Own Storyline For {South Africa wars}. I think if you set your mind right you can do anything.

But Nonetheless, Enjoy your Project / & with all the luck to you & nitrogen :D

Best of Regards.

Xzalion Dewaldt Steenkamp
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